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Used ghostbusters pinball machine8/22/2023 Shoot both of the targets to light three Super Jackpots. Shoot the captive ball once to qualify the feature on the next shot for 10 seconds, and then shoot again to start one of the features. Shooting the right captive ball lights several features. Add Time (10 seconds, during certain modes only).Big Points (1 million points and a Twinkie, hooray).Shooting the pop bumpers enough times collects a mystery award. Warning: There seems to be a bug that occasionally causes a ‘Start Scene’ skillshot to change to its alternate award even if scenes are not lit/running the DMD text will reflect this so always read before you plunge! “K” Rollover - Advance Playfield Multiplier (lights 2x if it’s not lit, or 3x if it is lit) Right Ramp - Start PKE Frenzy or Catch 10 Ghosts (if scene is running or PKE Frenzy is currently lit) Right Loop - Start Right Loop Scene (if scenes are not lit) or Award River of Slime (if scenes are lit or ladder complete) Left Ramp - Start Left Ramp Scene (if scenes are not lit) or Light Super Jackpot (if scenes are lit or ladder complete) Left Loop (spinner shot) - +5M Super Jackpot Left Scoop - Start Left Scoop Scene (if scenes are not lit) or Award Tobin’s Spirit Guide (if scenes are lit or ladder complete) Shooting the top rollover skill shot and/or the playfield skill shot awards 5% of your score + one of several awards. There are two types of skill shots, one on the playfield and one at the top rollovers. You have the option to choose your skill shot.
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